Qilex your post has taken me right back to when I started

Good as they are, all these vehicles have taken something fundamental away from the game and I miss it. I miss the old swamp camp as well - such a great place to meet people, learn and good for us healers as well.
Some of us still visit the new swamp and other noob friendly places to get our name out there. That was part of the "soc promotional" stuff I was droning on about in one of my other posts. What we do will also be determined by what the soc decides its core values are and what it morphs into.
An issue at the moment is that not enough of our guys want to do this. Remember, helping noobs is fine but it can wreck your own game playing if you have to do a lot of this on your own. If the soc as a whole is more committed to this course of action then ofc it will benefit individual members. That's another long-winded way of saying that I agree but this will take time.
Everyone must have noticed that the attrition rate seems to have gone up. We get far more WoW type idiots joining and they don't have the stamina or mindset for EU. Means that if you are not smart enough to spot them early then you/soc will waste too much time on dead wood. We need a better way of screening our noobs. We also need to attract more active players with skills so they can share the load and this has proved quite difficult.
EK's idea of camping another planet as a soc is growing on me. Didn't like it at first but the more I think about it the more I like it.
Regarding IC hunts, you don't need a primary hunter using a bigger dps weapon. Only the kill shot counts for the mission. We used a kill shot tactic when the Longtooth were here in 2010 and it worked well. For that, everyone stopped shooting when the mob health bar was very low. The person allocated the kill kept shooting and was fapped as required.
For these type of hunts it does make sense for everyone to be using a similar dps weapon otherwise the loot becomes imbalanced if we loot an item in a swirlie. In some ways it serves someone right if they use a bigger weapon as they lose out here but it saves arguments if we are all equal(ish). We used to have same weapon hunts a while back before everyone stopped participating. We had Opalo, CB13, CB19, LR41, Apis and others iirc and they were fun.
From an eco point of view it also makes sense to hunt in a team whether you do an IC or just splat other mobs for fun. I can confirm that my returns in a team were way above most hunts I had solo. Not surprising as speed of kill and overall damage dealt will be increased in any time period. My last Scip hunts with Graff prove that for bigger mobs you save a lot of ped and your kill rate increases as you fap less. Either way team hunts are good!!!
EK's comment about returns is a tricky one. Lots of debate going on about returns falling and MA tweaking the numbers too much. In the last 6 months on high mat mobs I can say that Feff, Maff, Argo, Goki, Armax, Sumima, Atrox, Evi, Warrior, Thorifoid, Ambu and Thorio have all produced rubbish returns. The hope is that you get swirlies to give you a chance of breaking 90-95% return. Can't really comment on lower maturities.