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Ideas and suggestions?

Ideas and suggestions?

Postby Grymn » Tue Dec 20, 2011 7:02 pm

The title of this forum is pretty self explanatory :D

In our on line meeting several ideas were tossed out and I am putting them here for your discussion and also looking for your ideas.

Obviously society hunts is on that list with hunts aimed all skill levels. But participation in hunts above your skill levels will also be included. You may be a healer, a tagger or a part of the main hunting team but we want you to be part of a team. If anything to laugh at me when I get my behind handed to me and thats happens more often than I care to admit :lol:

EK put forth the proposition that we, as a society make plans to go, as a group, to another planet for a long weekend,or even a week or two. This would allow folks to get tp's, hunt new mobs and do missions available only on the planet we visit.

First planet on the list will be Arkadia (I think it was) sometime after the first of the year and the expected upgrades/patches coming to there.

We'll make arrangements to rent a mothership or privateer for travel to and back from the visit.

After that one planet a quarter is the expected schedule and as new planets come on line they will be added to the schedule as soon as we feel they are ready for us to visit.


So what ideas do you have for society events?
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Re: Ideas and suggestions?

Postby Qilex » Wed Dec 21, 2011 2:45 am

Ok, I don`t know if you can call this an event , but I have spoke about this to various people over the last few months , so here goes .

I belive that with the introdution of vechiles and space, there has been a huge loss in comradery, also the missions all seem to be solo affairs as well, when i first started , i was lost at an op near the old and better swamp camp, i saw EK and several others so i just followed , we spoke and i was helped , i then join this society, ..... and we "ran" all the teleporters, ..... my belife is that this where we made friends , and thats where we became a group of people working together , a society, all working as one and dying as one and being as one.

These runs must come back, this is how you see the planet, see the mobs, see how to team hunt , see what a globbal is , see what a HOF "hall of fame" is , and see what youre new set on gaming friends are .

now its seems to be , hey wanna lift `i`ll get ya the tp`s fella , ok cool , thanks , np, well cya about maybe. yeah you learnt bundles there , not,

when i went to arkacdia i had the use of celly`s motor, he very kindly loaned me , i choose to run all the tp`s , so i could see the place, i used EK`s evade and circle way of getting around mobs , and on occassions pressed T, it took a while , but i achived something to my self.

issue with this is weps and ammo for new players and some older ones as well, so , use what you can , or just enjoy the ride , see the place a bit, have a chat have a laugh , take the micheal but above all work as one.
as they say , who ever the heck they are ... "back to basics" ..

it cannot be any simpler , get a start point , gather up, set loot rules , go go go ---->>

We could try gather up some new ppl at the pa landing point and take them to swamp and other nearby places , just to get our old we are here to help you name seen about some .
might get some new members and mentorships as well. who can tell, unless we try it.

well decent thgts badly wrote , but im sure someone can rewrite better if needed.
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Re: Ideas and suggestions?

Postby Grymn » Wed Dec 21, 2011 4:53 am

I like it
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Re: Ideas and suggestions?

Postby EbonyKnight » Wed Dec 21, 2011 10:55 am

We also need to promote smart play as well which is hard when I think still haven't got a clue as to what mobs give good loot returns from constant version updates.

I propose that these hunts to provide useful data. I conducted an experiment mid year on hunting puny mobs. 5 ped of ammo using M2100. 5 hunts each on each mob. Results were caud puny return loot over 5 ped three times and other 2 times over 4 ped. Average of 5 hunts still over 5 ped. Set amount of ammo used and maturity of mobs hunted.

Iron Challenge Mob team hunts - this is done by primary hunter using a weapon with higher damage than others in the team. Others in team use the same type of weapon. After a set number of kills, a new primary hunter takes over to get his/her quota of kills. This will ensure everyone gets to increase their IC kills.

This can work for any other hunting missions.
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Re: Ideas and suggestions?

Postby Alexa » Wed Dec 21, 2011 12:36 pm

Qilex your post has taken me right back to when I started :D Good as they are, all these vehicles have taken something fundamental away from the game and I miss it. I miss the old swamp camp as well - such a great place to meet people, learn and good for us healers as well.

Some of us still visit the new swamp and other noob friendly places to get our name out there. That was part of the "soc promotional" stuff I was droning on about in one of my other posts. What we do will also be determined by what the soc decides its core values are and what it morphs into.

An issue at the moment is that not enough of our guys want to do this. Remember, helping noobs is fine but it can wreck your own game playing if you have to do a lot of this on your own. If the soc as a whole is more committed to this course of action then ofc it will benefit individual members. That's another long-winded way of saying that I agree but this will take time.

Everyone must have noticed that the attrition rate seems to have gone up. We get far more WoW type idiots joining and they don't have the stamina or mindset for EU. Means that if you are not smart enough to spot them early then you/soc will waste too much time on dead wood. We need a better way of screening our noobs. We also need to attract more active players with skills so they can share the load and this has proved quite difficult.


EK's idea of camping another planet as a soc is growing on me. Didn't like it at first but the more I think about it the more I like it.


Regarding IC hunts, you don't need a primary hunter using a bigger dps weapon. Only the kill shot counts for the mission. We used a kill shot tactic when the Longtooth were here in 2010 and it worked well. For that, everyone stopped shooting when the mob health bar was very low. The person allocated the kill kept shooting and was fapped as required.

For these type of hunts it does make sense for everyone to be using a similar dps weapon otherwise the loot becomes imbalanced if we loot an item in a swirlie. In some ways it serves someone right if they use a bigger weapon as they lose out here but it saves arguments if we are all equal(ish). We used to have same weapon hunts a while back before everyone stopped participating. We had Opalo, CB13, CB19, LR41, Apis and others iirc and they were fun.

From an eco point of view it also makes sense to hunt in a team whether you do an IC or just splat other mobs for fun. I can confirm that my returns in a team were way above most hunts I had solo. Not surprising as speed of kill and overall damage dealt will be increased in any time period. My last Scip hunts with Graff prove that for bigger mobs you save a lot of ped and your kill rate increases as you fap less. Either way team hunts are good!!!

EK's comment about returns is a tricky one. Lots of debate going on about returns falling and MA tweaking the numbers too much. In the last 6 months on high mat mobs I can say that Feff, Maff, Argo, Goki, Armax, Sumima, Atrox, Evi, Warrior, Thorifoid, Ambu and Thorio have all produced rubbish returns. The hope is that you get swirlies to give you a chance of breaking 90-95% return. Can't really comment on lower maturities.
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Re: Ideas and suggestions?

Postby Rappa » Wed Dec 21, 2011 6:37 pm

Alexa wrote:Qilex your post has taken me right back to when I started :D


Well spoken Q. Your spelking is as ter3ible aalswa2ys, but your point resounds loud and clear. I couldn't agree mor3.

Alexa wrote:Regarding IC hunts, you don't need a primary hunter using a bigger dps weapon. Only the kill shot counts for the mission.


I was sure this changed. It was kill shot originally (which beckoned a few hunters to let everybody else blow all their ammo and let them get the credit), but that was changed to prevent that. Maybe it was true for the migrations?

Alexa wrote:EK's comment about returns is a tricky one. Lots of debate going on about returns falling and MA tweaking the numbers too much. In the last 6 months on high mat mobs I can say that Feff, Maff, Argo, Goki, Armax, Sumima, Atrox, Evi, Warrior, Thorifoid, Ambu and Thorio have all produced rubbish returns. The hope is that you get swirlies to give you a chance of breaking 90-95% return.


I have a simple solution which I expect nobody to actually take. I don't hunt for the returns, I hunt for the fun and friendship. That's the cake. The return is only icing on the cake.
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Re: Ideas and suggestions?

Postby Alexa » Wed Dec 21, 2011 7:38 pm

Alexa wrote:Regarding IC hunts, you don't need a primary hunter using a bigger dps weapon. Only the kill shot counts for the mission.
Rappa wrote:I was sure this changed. It was kill shot originally (which beckoned a few hunters to let everybody else blow all their ammo and let them get the credit), but that was changed to prevent that. Maybe it was true for the migrations?

Okey dokey, let's check this out then to make sure.


Rappa wrote:I have a simple solution which I expect nobody to actually take. I don't hunt for the returns, I hunt for the fun and friendship. That's the cake. The return is only icing on the cake.
Same here but there may come a time when you don't/can't depo so need to hunt in an eco way
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Re: Ideas and suggestions?

Postby Rappa » Wed Dec 21, 2011 9:06 pm

Alexa wrote:Same here but there may come a time when you don't/can't depo so need to hunt in an eco way


Yes indeedy. That time comes often and regularly. That's when I stare at auction like a zombie. :shock:
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Re: Ideas and suggestions?

Postby EbonyKnight » Wed Dec 21, 2011 9:27 pm

It seams that if you want to profit you need mobs that have a higher frequency single item drop and kill enough of that mob which means having enough ammo/melee weapons to do the job. It's been a long time since I camped on young snabs but they use to be reliable on 5-10 ped of ammo using opalo. I usually gave up around 6-8 ped but by then I had 2-3 decent item drops which brought me ahead by 2-3 ped.

OK, not going to get rich quickly that way, but I believe the same principle will work on the bigger mobs. It's working out how much ammo is needed for that magic number of kills.
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Re: Ideas and suggestions?

Postby Rappa » Wed Dec 21, 2011 9:52 pm

I think we are getting a little :offtopic: here.


Ok, another suggestion... and a great one at that...

MORE PARTIES!!!


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